New Screenshots!
Stored under: News, on May 29, 2008 @ 10:51amGameStar, some German gaming website provides even more exclusive screenshots.
Here!
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Fallout 3 Design: In Depth
Stored under: Game Info, on May 16, 2008 @ 11:38am
Adam Adamowicz, Fallout 3 concept art boy, has posted a pretty lengthy article (2 pages) on the Fallout 3 website, where he talks about making mutants, weapons, dystopian fashion...etc. You'll also find a horde of drawings and other concept art for the game.
Read Adam's article...
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Get To Know The Lead Designer
Stored under: News, on May 09, 2008 @ 8:08am
With another edition of Bethsoft's "Inside the Vault," it is time to get personal with Emil Pagliarulo.
Here's a clip of the article:
How frakking cool is the Fallout 3 Collector's Edition?
Personally, I only get a Collector's Edition of a game if it comes with something substantial. The lockbox and duffel bag for GTA IV, for example.
So I was really psyched when I learned we were doing the bobblehead and lunchbox, similar the ones we included in the press kit for our big announcement event several months ago. That�s some really sweet Fallout swag, yeah.
Emil's a big hairy man...
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Here is the rest of the article.
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Inon Zur Interview
Stored under: Articles, on May 08, 2008 @ 1:14pm
Fallout 3's newly announced man to score the game, Inon Zur, was questioned today by Pete Hines. Here's what they talked about...
Tell me a little bit in your perspective, Inon, since you first started until now, how do you feel that music in video games has changed?
In the beginning we really had to take into consideration a lot of hurdles and a lot of limitations that we wrote for. PCs were quite limited, and PS2 was the new thing. Usually we could stream only one stereo, but we had to. The whole memory issue was a big deal so we couldn’t decode the music like now, in full .wav’s, it was close to a more primitive .mp3. So let’s put it this way, everything was not as great. Not just talking about surround of course.
The other thing is people really didn’t think that music for games was such an important aspect. Music was something that sort of looped in the background, sort of like part of what you accidentally hear when you are shooting, hacking, or slashing stuff. Then came the new generation of games, and slowly people started to realize that, if you utilize it in the right way, music has a lot to offer. It could add a very important dimension to the game, which is a dramatic and emotional aspect not being brought anywhere else. Soon we were able to write more music instead of a few tunes. We started to record orchestra, and things started to obviously sound much bigger and better.
DIGG ITThe rest of the interview
HERE!
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Fallout 3 Music
Stored under: Media, on May 07, 2008 @ 10:06amInon Zur, was just announced the official composer for Fallout 3.
On the official Fallout 3 website, under downloads, in the music section, you'll find 3 sound clips. Sounds pretty rad.
Inon Zur has worked on games such as Cysis, Warhammer, Everquest II, Baldur's Gate II...The list is almost limitless.
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Podcast: Storytelling
Stored under: Media, on May 07, 2008 @ 9:56amGame Theory talks with Fallout 3 lead designer Emil Pagliarulo.
Listen now...
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Fallout 3: Too Smart?
Stored under: Articles, on May 07, 2008 @ 9:51amToday Next Generation interviews Emil Pagliarulo, and talks about Fallout 3's story and design. He also confirms that the game is still on schedule for release in 2008!
Is there any truth to some peoples' opinion--and this is a lot of the hardcore Fallout fans that are saying this--that games like Oblivion and Fallout 3 that are targeted towards a very large console audience have been, put most cynically, "dumbed down," or more positively, "made more accessible"? Is there any truth to that? Have you made concessions for the mass market?
...I think we're starting to find that there is a market for [hardcore "PC RPGs" on consoles]. People like myself and some people that work here actually grew up as hardcore PC guys, and now we're older, we have kids, we don't have that much time, so we've transitioned. We're console players now.
For the full article,
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Gamespot UK Video Interview
Stored under: Media, on May 07, 2008 @ 7:30am
In this episode of Start/Select, GameSpot UK heads to the London EA Games preview, talks to Bethesda about Fallout 3, and interviews the developers of Haze on the game's multiplayer modes.
Gamespots embed function isn't working today, so we'll just post a direct link to the website... Here
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